![]() I had a lot of fun with it, but it also reminded me how it would be perfect for the Switch. Hot Lava: New game from Klei, who are probably best known for Don’t Starve and Mark of the Ninja. You can tell the team designed this one from the ground-up for phones. Your left thumb moves your character and your right thumb can aim harpoons, smash the ground (with a downward swipe) or get you jumping (upward swipe). The physics are slow but satisfying to overcome (you can use your suit’s thrusters to increase your manoeuvrability at the cost of oxygen) and it’s pretty relaxing when there aren’t creatures trying to kill you! It’s the perfect setup for touch controls as well, given the slower, less responsive underwater movement. ![]() Shinsekai: Capcom have done well making a side-scrolling exploratory title where you’ve got to fight against the dangers of deep-sea traversal. It’s a high score-chasing music game that doesn’t quite offer enough to make me want to replay its levels for gold ranks. There isn’t really anything in here, mechanically, that I haven’t seen in other games, and the mechanics are rather shallow anyway. It’s basically an action game with a pop album theme, and while it’s certainly very slick it’s also disappointingly derivative when compared with the developer’s pedigree. Sayonara Wild Hearts: Another well executed game from Simogo. The 30fps cap, presumably to save battery, makes it feel as sluggish as it plays. This one has an emphasis on physics due to its toybox-theme, though it is visually drab. ![]() Sega Hardlight’s Chu Chu Rocket Universe was solid but not really any better than the game Sega developed years ago for iPad.įrogger: I was surprised to find this was developed by Q-Games, Konami certainly picks its development partners wisely (Hexadrive did Bomberman R). Rayman Mini, for instance, doesn’t really hold much value when Rayman Jungle Run existed years ago, and Super Mario Run exists right now. The problem is while there was nothing wrong with most of the dozen games I played, it did feel like I wasn’t really seeing anything new because I was an avid player back when the ecosystem wasn’t ruined. ![]() I’ve tried about a dozen games since launch. ![]() It does feel like a trip down memory lane to an App Store before the race to the bottom and in-app purchases. ![]()
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